﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class GameHallShowRulePage : EventManager
{
    public Button closeBtn;
    public Text content;


    public override void InformationSetting()
    {
        AddListenerToButton(closeBtn, CloseBtnClick);
    }
}
